dbo:abstract
|
- Geomerics was a software company based in Cambridge, UK, that specialised in creating lighting technology for the video game industry. The company's main product was Enlighten, software code that calculates indirect lighting ("radiosity") in real-time for live action games running on systems such as the PlayStation 3, PlayStation 4, Xbox 360, and personal computers. The company licensed this code to game companies for incorporation into their proprietary rendering engines.The software was ported to Nvidia's CUDA platform in 2011. The first system to incorporate the middleware was the Frostbite 2 engine, created by the EA DICE studio, used in Battlefield 3 (2011) and Need for Speed: The Run (2011). Enlighten has also been licensed for a variety of other titles, including Eve Online, has an integration for Unreal Engine 3 & 4 and was built into Unity from version 5 to 2020 LTS. Advanced real-time global illumination system Enlighten has since become property of and is further developed by Silicon Studio. (en)
|
dbo:foundedBy
| |
dbo:foundingYear
| |
dbo:industry
| |
dbo:keyPerson
| |
dbo:location
| |
dbo:numberOfEmployees
|
- 25 (xsd:nonNegativeInteger)
|
dbo:thumbnail
| |
dbo:type
| |
dbo:wikiPageExternalLink
| |
dbo:wikiPageID
| |
dbo:wikiPageLength
|
- 10321 (xsd:nonNegativeInteger)
|
dbo:wikiPageRevisionID
| |
dbo:wikiPageWikiLink
| |
dbp:foundation
| |
dbp:founder
| |
dbp:homepage
| |
dbp:industry
| |
dbp:keyPeople
|
- Gary Lewis (en)
- Chris J. L. Doran (en)
|
dbp:location
| |
dbp:logo
| |
dbp:name
| |
dbp:numEmployees
| |
dbp:products
| |
dbp:type
| |
dbp:wikiPageUsesTemplate
| |
dcterms:subject
| |
gold:hypernym
| |
rdf:type
| |
rdfs:comment
|
- Geomerics was a software company based in Cambridge, UK, that specialised in creating lighting technology for the video game industry. The company's main product was Enlighten, software code that calculates indirect lighting ("radiosity") in real-time for live action games running on systems such as the PlayStation 3, PlayStation 4, Xbox 360, and personal computers. The company licensed this code to game companies for incorporation into their proprietary rendering engines.The software was ported to Nvidia's CUDA platform in 2011. (en)
|
rdfs:label
| |
owl:sameAs
| |
prov:wasDerivedFrom
| |
foaf:depiction
| |
foaf:homepage
| |
foaf:isPrimaryTopicOf
| |
foaf:name
| |
is dbo:wikiPageRedirects
of | |
is dbo:wikiPageWikiLink
of | |
is foaf:primaryTopic
of | |