Hey, thanks for playing! This is a jam entry, after the voting ends there will be a patch with some balancing stuff and next month I pretend to make a larger update for a steam release
Jorel
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Good job! The sound design especially is very good
I have some advice: the first time you load and instantiate something in your game, it can cause lag spikes or even freezing. Next time, you can make a script that instanciates all your particles, enemies, etc at the start of the game and deletes all of them to avoid that.
I'm glad you had fun :)
I considered limiting item triggers per turn, but my first idea was to have enemies have triggers as well (reactions) to counter specific player builds. I decided to cut this feature to focus on other aspects, but I'll try it out later to see how the game feels.
My main goal was for the player to need to become unbeatable to beat the final rooms, but as the game stands enemies have no way to counter infinite (or almost infinite) builds.
Hey! To target enemies you just need to click them - a red arrow will appear next to their health bar to indicate they are the current target - but you need to have items that work together to deal damage.
Your starting item every run deals damage every other time you reroll a number, so that is your primary source of damage early game.
I had 20 something wood. Beavers come. Think "maybe I'll just ignore them and finish the bridge". Beavers steal all my wood. Bad. I'm in trouble. Take a lot of time killing beavers. Can't repair caravan, can't gather food because I need wood. Reach the desert. Die of starvation. 10/10
Really good entry, very cozy and easy to get into. I think more animations and some juice would be a nice touch, but that does't take away from the game as it stands. I really liked the tutorial, options and sound design. Music and backgrounds are very good and chill and the game is really well balanced.
The only "negative" thing I would say is that I don't think it ties well to the theme, but that is something I struggled with my entry as well, so take that with a grain of salt.
My take away is: you guys did a very very good job. Congrats :)
Thanks for the feedback! I'm glad you had fun :)
Slice&Dice is a much more complete (and really really good) experience, for sure. I've never seen any other dice game like it, so it was very difficult for me to steer away from it. I really tried to give it my own spin, but I felt the need to clarify I took heavy inspiration from it anyway.
Thanks for the feedback! I'm glad you had a good time
I really wanted to add a compendium, but I felt it would take too much time. The game freezing is just the particles loading (I forgot to do it at the start of the game). I'm fixing some stuff for a post jam update. Probably not gonna work on this for a while after that.
Thank you so much for the feedback! I wonder how many people bought it after playing my game. I recommended it in most of the comments... maybe I should ask for commissions?
Jokes aside, thanks for pointing out what you liked about my game and design choices compared to Slice&Dice. I think you are right about the assets, I should have made them more distinct. At first glance, it really looks like the assets from S&D. I'll redraw them after the jam.