Tags: pipeline

9

sparkline

Wednesday, November 8th, 2023

How do build tools break backwards compatibility? | Go Make Things

If you have a project that uses just plain HTML, CSS, and JavaScript, you can just open up the files and start working on them at any time. A project from 20 years ago will still work just fine, and can be easily modified.

Projects that use build tools? Well… to work with them, you need your build tools to actually build. And that’s not always guaranteed.

Also, it me:

One of my least favorite things as a developer is wanting to do a quick patch fix on an older project—I’m talking a simple one-line of CSS kind of fix—but first having to spend 30 minutes patching my build tools to get them running again.

Tuesday, January 17th, 2023

Chain of tools

I shared this link in Slack with my co-workers today:

Cultivating depth and stillness in research by Andy Matuschak.

I wasn’t sure whether it belonged in the #research or the #design channel. While it’s ostensibly about research, I think it applies to design more broadly. Heck, it probably applies to most fields. I should have put it in the Slack channel I created called #iiiiinteresting.

The article is all about that feeling of frustration when things aren’t progressing quickly, even when you know intellectually that not everything should always progress quickly.

The article is filled with advice for battling this feeling, including this observation on curiosity:

Curiosity can also totally change my relationship to setbacks. Say I’ve run an experiment, collected the data, done the analysis, and now I’m writing an essay about what I’ve found. Except, halfway through, I notice that one column of the data really doesn’t support the conclusion I’d drawn. Oops. It’s tempting to treat this development as a frustrating impediment—something to be overcome expediently. Of course, that’s exactly the wrong approach, both emotionally and epistemically. Everything becomes much better when I react from curiosity instead: “Oh, wait, wow! Fascinating! What is happening here? What can this teach me? How might this change what I try next?”

But what really resonated with me was this footnote attached to that paragraph:

I notice that I really struggle to generate curiosity about problems in programming. Maybe it’s because I’ve been doing it so long, but I think it’s because my problems are usually with ephemeral ideas, incidental to what I actually care about. When I’m fighting some godforsaken Javascript build system, I don’t feel even slightly curious to “really” understand those parochial machinations. I know they’re just going to be replaced by some new tool next year.

I feel seen.

I know I’m not alone. I know people who were driven out of front-end development because they felt the unspoken ultimatum was to either become a “full stack” developer or see yourself out.

Remember Chris’s excellent post, The Great Divide? Zach referenced it recently. He wrote:

The question I keep asking though: is the divide borne from a healthy specialization of skills or a symptom of unnecessary tooling complexity?

Mostly I feel sad about the talented people we’ve lost because they felt their front-of-the-front-end work wasn’t valued.

But wait! Can I turn my frown upside down? Can I take Andy Matuschak’s advice and say, “Oh, wait, wow! Fascinating! What is happening here? What can this teach me?”

Here’s one way of squinting at the situation…

There’s an opportunity here. If many people—myself included—feel disheartened and ground down by the amount of time they need to spend dealing with toolchains and build systems, what kind of system would allow us to get on with making websites without having to deal with that stuff?

I’m not proposing that we get rid of these complex toolchains, but I am wondering if there’s a way to make it someone else’s job.

I guess this job is DevOps. In theory it’s a specialised field. In practice everyone adding anything to a codebase partakes in continual partial DevOps because they must understand the toolchains and build processes in order to change one line of HTML.

I’m not saying “Don’t Make Me Think” when it comes to the tooling. I totally get that some working knowledge is probably required. But the ratio has gotten out of whack. You need a lot of working knowledge of the toolchains and build processes.

In fact, that’s mostly what companies hire for these days. If you’re well versed in HTML, CSS, and vanilla JavaScript, but you’re not up to speed on pipelines and frameworks, you’re going to have a hard time.

That doesn’t seem right. We should change it.

Thursday, February 11th, 2021

The web didn’t change; you did

The problem with developing front end projects isn’t that it’s harder or more complicated, it’s that you made it harder and more complicated.

Yes! THIS!

Web development did not change. Web development grew. There are more options now, not different options.

You choose complexity. You can also choose simplicity.

Wednesday, February 10th, 2021

I don’t want to do front-end anymore

I can relate to the sentiment.

Starting a new project? Make sure to write your project idea down because by the time you are finished setting up the vast boilerplate you have probably forgotten it.

Wednesday, December 16th, 2020

npm ruin dev

This was originally published on CSS Tricks in December 2020 as part of a year-end round-up of responses to the question “What is one thing you learned about building websites this year?”

In 2020, I rediscovered the enjoyment of building a website with plain ol’ HTML, CSS, and JavaScript—no transpilin’, no compilin’, no build tools other than my hands on the keyboard.

Seeing as my personal brand could be summed up “so late to the game that the stadium has been demolished”, I decided to start a podcast in 2020. It’s the podcast of my agency, Clearleft, and it has been given the soaringly imaginative title of The Clearleft Podcast. I’m really pleased with how the first season turned out. I’m also really pleased with the website I put together for it.

The website isn’t very big, though it will grow with time. I had a think about what the build process for the site should be and after literally seconds of debate, I settled on a build process of none. Zero. Nada.

This turned out to be enormously liberating. It felt very hands-on to write the actual HTML and CSS that will be delivered to end users, without any mediation. I felt like I was getting my hands into the soil of the site.

CSS has evolved so much in recent years—with features like calc() and custom properties—that you don’t have to use preprocessors like Sass. And vanilla JavaScript is powerful, fully-featured, and works across browsers without any compiling.

Don’t get me wrong—I totally understand why complicated pipelines are necessary for complicated websites. If you’re part of a large team, you probably need to have processes in place so that everyone can contribute to the codebase in a consistent way. The more complex that codebase is, the more technology you need to help you automate your work and catch errors before they go live.

But that set-up isn’t appropriate for every website. And all those tools and processes that are supposed to save time sometimes end up wasting time further down the road. Ever had to revisit a project after, say, six or twelve months? Maybe you just want to make one little change to the CSS. But you can’t because a dependency is broken. So you try to update it. But it relies on a different version of Node. Before you know it, you’re Bryan Cranston changing a light bulb. You should be tweaking one line of CSS but instead you’re battling entropy.

Whenever I’m tackling a problem in front-end development, I like to apply the principle of least power: choose the least powerful language suitable for a given purpose. A classic example would be using a simple HTML button element instead of trying to recreate all the native functionality of a button using a div with lashings of ARIA and JavaScript. This year, I realized that this same principle applies to build tools too.

Instead of reaching for all-singing all-dancing toolchain by default, I’m going to start with a boring baseline. If and when that becomes too painful or unwieldy, then I’ll throw in a task manager. But every time I add a dependency, I’ll be limiting the lifespan of the project.

My new year’s resolution for 2021 will be to go on a diet. No more weighty node_modules folders; just crispy and delicious HTML, CSS, and JavaScript.

Wednesday, December 9th, 2020

npm ruin dev | CSS-Tricks

Chris is gathering end-of-year thoughts from people in response to the question:

What is one thing you learned about building websites this year?

Here’s mine.

In 2020, I rediscovered the enjoyment of building a website with plain ol’ HTML, CSS, and JavaScript — no transpilin’, no compilin’, no build tools other than my hands on the keyboard.

Monday, October 19th, 2020

Boring by default

More on battling entropy:

Ever needed to change “just a small thing” on an old page you build years ago? I recently had the pleasure and the simple task of changing some colors in CSS lead to a whole day of me wrangling with old deprecated Grunt tasks and trying to get the build task running.

The solution:

That’s why starting with HTML, CSS and JavaScript without the need to ever compile anything on your local machine is a good idea. Changing some colors on such a page would indeed only take minutes and not a whole day.

I like this mindset:

Be boring by default and enhance on the way.

Monday, October 12th, 2020

Cheating Entropy with Native Web Technologies - Jim Nielsen’s Weblog

This post really highlights one of the biggest issues with the convoluted build tools used for “modern” web development. If you return to a project after any length of time, this is what awaits:

I find entropy staring me back in the face: library updates, breaking API changes, refactored mental models, and possible downright obsolescence. An incredible amount of effort will be required to make a simple change, test it, and get it live.

Always bet on HTML:

Take a moment and think about this super power: if you write vanilla HTML, CSS, and JS, all you have to do is put that code in a web browser and it runs. Edit a file, refresh the page, you’ve got a feedback cycle. As soon as you introduce tooling, as soon as you introduce an abstraction not native to the browser, you may have to invent the universe for a feedback cycle.

Maintainability matters—if not for you, then for future you.

The more I author code as it will be run by the browser the easier it will be to maintain that code over time, despite its perceived inferior developer ergonomics (remember, developer experience encompasses both the present and the future, i.e. “how simple are the ergonomics to build this now and maintain it into the future?) I don’t mind typing some extra characters now if it means I don’t have to learn/relearn, setup, configure, integrate, update, maintain, and inevitably troubleshoot a build tool or framework later.

Monday, September 14th, 2020

The tangled webs we weave - daverupert.com

So my little mashup, which was supposed to be just 3 technologies ended up exposing me to ~20 different technologies and had me digging into nth-level dependency source code after midnight.

The technologies within technologies that Dave lists here is like emptying a bag of scrabble pieces.

The “modern” web stack really is quite something—we’ve done an amazing job of taking relatively straightforward tasks and making them complicated, over-engineered, and guaranteed to be out of date in no time at all.

The plumbing and glue code are not my favorite parts of the job. And often, you don’t truly know the limitations of any given dependency until you’re five thousand lines of code into a project. Massive sunk costs and the promise of rapid application development can come screeching to a halt when you run out of short cuts.