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Erronwolf

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A member registered Oct 01, 2021

Recent community posts

Hello, we wanted to get back to you regarding this after some deliberation.

We have decided that we will allow translations using tools made specifically for such purposes, like DeepL and others. Additonally, just so we can be sure, we will also require you to submit an untranslated version of your game so we can be sure you didn't let AI write it for you. We hope that this won't be too big of an issue for you!

Proper tagging will be required for all jam submissions - that alone should help a good bit. 

We will also ask for people to give their games that little... I forgot the name, but the brief description that Itch displays below the thumbnail, so we could also ask people to write that it's mpreg in there?

Hey there, we gave this some thought and decided that, as long as the assets are not AI-created as you said, they should be fine!

We wouldn't suggest using only pre-made assets, but we will not penalize you for not making 100% of your assets yourself.

My apologies, I misclicked before. Here you go: A one-day link for you, so feel free to come on in when you want to.

Hello! 

If you are interested in getting in contact with our community at large, I could also send you an invite to our discord server (7.5K members with a temporary, dedicated jam chat). You don't need to of course, but the offer stands if you'd like - just tell me and I'll generate an invite link for you!

Hello everyone, as the reveal of the theme and the beginning of the jam draw closer, I wanted to remind everyone here to pose their final pre-jam questions so that we have as little confusion as possible. While you can of course post further questions during the development time as well, we would like to clear up as much as possible beforehand as to not take away your precious dev time!

Feel free to create new topics or, in the case of smaller questions, ask away in here as well!

I bring good news (and hopefully will not get stoned by the people here for being the messenger this time):

After further discussion with the jury as well as input from members of the community, we have decided to repeal the ban on mpreg content, meaning that you will be able to upload games containing it without having to worry about being disqualified. We do however make clear that, while we will act as objectively as humanly possible in our role as judges, the fact that most of us do not have a preference for mpreg may appear in our feedback to games containing it. If the first year of the jam is anything to go by however, then this impact should be comparably minimal.

The rules displayed on the jam's main page will be amended once Preggo is awake and back at his PC, as he is the only person capable of editing that particular page. 

Thank you for bearing with us during the decision making and only beating me up very gently when I was the bearer of bad news. We would also like to apologize for the rocky back and forth on this particular topic - trust me, we are as glad that this is settled as you are.

I sincerely apologize if this decision has caused you any emotional discomfort or has instilled in you the belief that we wish to in any way be exclusionary to non-binary or trans people, as this is not the case. We take matters of respect and representation seriously within the community. 

On the upside: As this is simply a matter of judge preference (and only some judges do not trust themselves to stay neutral), there is always the chance that next year's jury will have a different view on the matter. We are still very much in the experimental phase of hosting these jams where we try to see which compositions of jury, rules and themes will work best together.

Once again, I apologize for any troubles caused and hope to see you again next year.

Hello, apologies for the late reply - I wanted to get the opinion of all the judges for this, and we are online at very different times.

The answer is that mpreg, while falling into the preg category, will not be allowed. This is largely due to the fact that a majority of the community we built, and by extension the judges, are not into mpreg and as such we couldn't say that we rated games containing it fairly and equally to games without mpreg.  While we do not want to limit creativity and do not bash people for having this preference, allowing it wouldn't feel right since we would knowingly set up people for disappointment caused by something out of their grasp.

I hope this answer, while probably disappointing, clarifies our reasoning at least. We still hope you have a fun time with the jam!

It's a little funny - you need to actually take your mouse cursor and move it across the belly while holding down left click. It's not really stated anywhere, I just happened to find it while going through previous status updates here.

Of course, here you go:

https://discord.gg/eHqfH7T

The link should be valid for 6 hours - I wanted to give some leeway because Itch.io didn't ping me about this reply.

Hmm, those are all logical arguments - I'll show these to the other judges and we'll see about maybe updating the rules with a few of these. I'll reply again once that is done, so just sit tight.

If you release it for general use before the jam starts, then we technically cannot count it as being jam-specific work, so in that case it would be permitted. Would it be cheating? Sure, but we wouldn't be able to do anything about it without doing a general ban on usage of any outside code or asset, meaning that we'd probably have to do a flat ban on RPG maker games, RenPy and much more.

So again, if you make a plugin before the jam that gives you an advantage: That won't fly, because only you can access it. If you make a plugin ahead of time and release it to others: That's fine, because you're not gaining an advantage to others in regard to programming.

For the time being I can only fully answer one of these questions, that being the first one:

1. Plugins are permitted, but only when they are clearly disclosed in the credits. Usage of plugins will also be considered during rating, and non-disclosure of used plugins can and WILL be held against people.


I will discuss the remaining questions with the other current judges, as they are valid concerns due to the small number of judges. I cannot assure that all judges will do their duty as I cannot see the future, but we will discuss these issues further before the jam begins.

Well, it's... questionable? Technically you're making the game with the option of profitting from it, so... I dunno? I'd be safe and change something about the character so it's "Legally distinct" and all that, but we personally won't bite your head off if you do use pre-existing characters.

https://discord.gg/HZZ48zA

Here you go - the link will expire in an hour. If anyone else wants to join later, I can generate a new one.

Hey there - there is no dedicated Discord server for JUST the jam, but it is being hosted by the owner and moderators of the "PreggoPixel's Games" Discord server. If you are already in, you should see a dedicated chat for the jam topic; If you are not, I can send a temporary invite link in here, of course.

Yeah, I think making a GDD is fine, but only if you don't prep artwork beforehand - that'd be too much, if you ask me.

Hey there, just tried this yesterday and gotta say that I'm a big fan, even if I'm usually not super into vore. 

I'll join Green in saying that the EXP feels a little wack at the moment, though balancing is never easy when it comes to games, and I have to say that the progression system is looking quite good already, so you're like 70% of the way there already!
It definitely took me a second to get used to the controls, but I really appreciated that you gave us the possibility to remap the controls, even if the UI buttons stay the same (that's a detail, really). Once I had stuff the way I prefer, getting my head around the controls wasn't really hard, though I was a bit confused by the fact that pressing yourself into walls lets you jump higher sometimes.

Anyway, I do wish that belly rubbing were mentioned somewhere, since I went through the levels without ever realizing it was a thing, so I played the vore version of "Waiting for Godot" a lot.
Overall, I also really liked the amount of customization you gave us (God how I love when vore games have some WG) and the art is lovely, down to the sprites themselves. 

Now, besides just giving general feedback and praise, I wanted to ask if you need any help at all with writing, be that dialogue, story planning (if you want one, anyway) or any such thing. I've got experience in writing for games of many varieties and do not ask for money when it comes to helping out on things like these. I don't want to bloat this message too much and it's kinda awkward for me to extend an offer this way, but if you're at all interested I'd love to discuss things further with you.

Hey there - I helped write one of the routes of the original game and wanted to offer my help with planning/writing whatever you may be reworking the game into! We were originally offered the game as well, but we weren't sure if we could handle reworking it with the other workloads we had and have at the time, but I will be more than happy to help you in whatever way I can, if you'd like.

Hey there, just wanted to comment on this as both a teaser and an explanation of sorts.

Some of your suggestions (Like bosses and side quests/smaller mysteries) are already planned for later releases, while suggestions for combat balancing like stat upgrades and melee/upgraded ranged options are not that difficult to implement.

Here, I do want to note that we plan to have more opportunities to gain money like the ore merchant that is in the current version, which I think a lot of people overlooked or forgot about.

The only thing I can assure you will not be in the game is the ally mechanic, or at least they will not be an active combat participant. This is due to the coding in place - it would not be impossible, but it would require a pretty extensive rework of what is already in game.

This isn't the place to be asking about that, but I'll tell you nonetheless:

Lacto is currently being handled by a seperate team of devs who, for various reasons, have only recently gotten back to working on the game, but have been making decent progress ever since.

They post regular updates on our Discord server but I don't think that most of that gets all the way to Itch, so I'm not surprised that people here don't know about that.

Hello!

Apologies for the only somewhat related comment, but I'm not really sure how to message people on here. I sent you a note on DA just now, just wanted to put a thing here as well to make it more likely that you'll see this.

I'm a writer in the community with some pretty extensive experience and wanted to ask if you'd be interested in working together - for free, of course. I don't like charging people for my help. I just think that I could help you make your stuff even better than it already is.

Don't feel pressured into answering or anything, I just figured I'd make the offer in case you're interested. 

Apologies for the late reply, I was gone all day.

It's a tad hard to describe what it looks like, but it is completely static apart from the edges, which are... flowing? They have this wavy quality to them, if that makes any sense? I kept an eye on the UI and nothing seemed to change, the only idea I have is that it may be something with the light meter?

The thing that really messes with my head is that I cannot fathom what it's tied to - I thought it was lighting, but the oval appears and disappears when I leave the camera idling and step away from my PC, so it's probably not entirely that either?

It is for sure some kind of overlay, as it is affected by the cat's eye (When I press Z, the reticle stays white but the oval turns into a light shade of gray), so maybe it is something with Godot itself? It could be anything, which is the fascinating part.

I'm really not sure what this is caused by, but I hope that it may fix itself with a new version. If push comes to shove I'll just download it on my laptop instead, but it'd be a shame to not experience this game as it was meant to be played.

To add info to this: I am able to enter cat's eye with this and it shows me the reticle, so it seems to be some kind of visual overlay that is messing up. It's only happening to me as some of my friends can play without issue, but I cannot fathom why this happens.

I thought it was because my monitor is extremely large, but going into windowed mode and adjusting the window size to sizes comparably to the monitors of my friends didn't change anything either - it seems like there is something that the game doesn't like about my PC or my graphics drivers. I am using AMD, so not sure if that would mess with this or not, but it's nevertheless pretty strange and frustrating.

After trying to ascertain why it is happening, it seems that maybe it's something related to looking at lights, like a lense flare messing up? Not sure what else it could be, but the most surefire way to avoid it is to look straight up for some reason.

Hey, apologies if this sounds a tad weird, but I am having a very strange and rather extreme visual issue. See, every time I look... somewhere (Not sure if it's triggered by a certain direction or a certain object), a giant, pure-white oval covers the entirety of my screen.
The game goes on as normal, I can move, open the menu and everything, but there is just a white oval that is blocking my entire view. I have re-downloaded the game, with no change in sight. I have disabled and enabled every option in the settings, but nothing seemed to affect it at all.
If I had to guess what causes it, it seems like you put some kind of cat-eye lens effect in, which is (for some reason) messing up on my end. I'm not sure if this is purely an issue with my PC or if the download is being weird, but I figured I'd bring it up in case it happens to anyone else.

One of which is not eligible for rating, as it was developed before the jam started, too...

There have been many spam submissions, though those were usually done by accounts that were only a few days old, meaning that they didn't join before the jam submission window started. We are trying our best to delete them as fast as we can, naturally.

Hello, one of the judges here.
In terms of putting up here, it should be fine as long as it doesn't violate Itch's policies and you label it accordingly. In terms of judging, it should be pretty self-explanatory that the score will kinda depends on the ratio of sex to preg. Also, no like, animal members, but that should be pretty clear.

I hope that that answers your question - feel free to respond if you need further clarification.

Hello, writer of the game here.

The new content (the Dragon Isles) is currently being worked on. The dev had to contend with a few irl issues and changes, but he is working away once again. I cannot quite say when the next update will be ready however, as we are once again adding an entirely new area. I do however know that the first (and longest) part of the Isles is already largely done. The rest will be comparably simple to make.

A very neat proof-of-concept for sure! I'm very impressed with the art and some of the programming here, that one ghost that comes out of a room you can't look into in time got me pretty good. 
If I had to suggest some details before the deadline: Maybe adding a very brief blurb of why the main character works the way she does would be interesting, and perhaps some quiet sound effects for the gun itself. As is, it is only a purple line and looks a tad comical compared to the rest of the game that is very stylized.

A classic game of "Number go up", though that is by no means meant as an insult. I was almost reminded of Warioware and Rhythm Heaven of all things. I don't really have any suggestions on how to change this game up at all, if I had to suggest anything it would be that in the filling portion it's not really clear when the girl is getting too full? Having a separate face or audio/visual cue would be good, but it's not that big of a deal.

First thoughts:

Rather impressive, actually! I didn't expect it to be quite as complex as it was in the end, I don't have much else to say in terms of possible adjustments.
One thing though (and I will try to avoid spoilers): Using a certain item from the kitchen in the dining room on day 1 will teleport you into a room that doesn't exist on day 1, allowing you to get the keys early. I wasn't able to find any other bugs other than that though!

Not a bad base at all, though I'd suggest going over the text again. I noticed a number of typos and incorrect/missing punctuation.

This is by no means a final judgement - you can still update and change things around before the deadline, I'm just giving feedback to possible inprovements.

Hello, writer of the game here.

For anyone who is wondering when the update will come out, allow me to give you a little update. We already have a pre-release version up on the discord, however there were many bugs to iron out before we will feel comfortable putting the new content up for people to download here.

There have been many changes in both the story flow as well as gameplay - largely combat, which is also the biggest source of complaints at the moment. I can say that the new story content includes a new, more story-heavy dungeon as well as the city of Brasswall located in the frigid north of the game's map. Some of you may remember that you could find Brasswall in previous releases as well but the city is on lockdown. 

I don't want to say much beyond that except that many of the plot threads and lore that has been set up in the previous chapters will be resolved during chapter 4, some of the more frequent lore questions are already answered in this update as a matter of fact.